Remember me? Yes, me neither! None the less, here we are and I'm trying to make this as short as possible.
I want to revive this blog. For real this time. Here's a quick summary of what it started as, its current state and the future I am planning:
I started this blog very ambitioned and wanted to share my thoughts on a lot of game audio related topics that I didn't want to just keep for myself. I had a bit of a bumpy start but I got into a state where I felt comfortable to get this going. I got ideas and ideas for articles and started working on - and even released - a number of them. I got to a point where I told myself okay, this is about to start and I'm rather happy with it! As a matter of fact, I had a rather huge article planned, and even scheduled already and I was looking forward to releasing it. Then, the days I had planned to work on it, I got sick and was unable to leave the bed or do anything else and that not only completely messed with my timetable but also messed with my motivation to do so. I kept telling myself "it's okay, I can do it next week. I will do it next week!" but that next week never came and so I slowly faded into the nonexistence.
As some of you might know, I've started streaming on Twitch about two and a half years ago and was especially into speedruns a lot. The idea to revive this blog at some point kept boiling inside of me and I had even prepared an article, practically ready to be released about speedrunning. It, however, ended in a bit of a personal disaster which made me never want to read or see the article again, so I abandoned it yet again. In hindsight, this was probably not the worst of outcomes for the article, as I believe this blog should be kept focussed on game audio mainly and not start bleeding in other topics of my gaming interests. (There might be an article about game audio in speedruns at one point, however! :) )
As you can see, it had been very silent all about this blog. Although I was never ready to let it go, I didn't feel like bringing it back just yet. I was all in the "I'm not gonna do it anyway" mindset which was just starting to get more and more frustrating. But things in my life has changed. When I started this blog, I was just starting to study music design in that small ass village that gave me depression. Now, just one more semester separates me from my graduation from said conservatory. Furthermore, I am not living in that village anymore but moved back to the city and, for my internship semester, I am currently working at a company that produces audio for media and games where I feel very comfortable, have nice colleagues and boss new and interesting challenges to face and I start to research more about topics I've never thought I'd be interested in, like DSP or programming. I guess it's true what they say, that you don't really learn during your studies but more when you're actually working.
With working in game audio, I cannot ignore this little site that still exists. I have tons of game audio related articles that I want to release at some point in time. And YES, that one which I had planned before I stopped is one of them and NO the one about speedrunning will never see the light of day (it wasn't a very good article anyway). I do, however, have a full time week nowadays and little to no free time during the week. It's an unusual situation for me but one I am slowly getting used to. This means, however, that I can't jump back into this project as fully committed as I would like to, but make it more a nice project on the side. And that's okay!
What does this mean for the times ahead? Press Play to Jump is coming back! I cannot promise or guarantee anything, but my plan is to release at least one article per month. Considering the many ideas I have and audio focused games I want to write about, I should have no problem filling 12 articles for 2018! Furthermore, I will try to keep this blog's focus on game audio and related topics. I enjoyed writing articles like Gamers' Situation in Germany or I Am the Only Person in the World Who Holds the Controller This Way but this is unnecessarily widening the range topics on this blog and game audio is such a wide field which would make it sad if other topics pushed the countless potential articles on audio aside.
If all this goes well, I still want to keep my options open to extend Press Play to Jump onto other platforms, more specifically into the video sector. While I am aware that creating a video takes a lot of time, needs decent tools (no, Hannes, using iMovie or Windows Movie Maker is NOT good, and no, don't even think about using Reaper!) if I ever get to manage my time schedule proficiently, I might turn one or the other article into a video at some point. We'll see about that. :) I have also other, even more exciting plans and ideas for PPtJ but this will take at least until summer/autumn this year - if it ever happens. No guarantees, but if it becomes a reality, then I have a reason to be hyped for it!
(And potentially/hopefully/pobably I can migrate this site away from Blogger and use something else that looks and feels more up to date!)
Let's hope this year will bring the live back into this project and if you like what you see here, I'm always happy about any kinds of non-destructive feedback! :)
Oh, also, Press Play to Jump has its own dedicated Twitter account now! You can follow it here.